I haven’t pulled the trigger on vcarve yet, but was going to soon. I’ve been watching a lot of the videos and folling around with things.
Am I missing something basic, or is pretty much the only way to turn your 2D shapes into a 3D view is to create the toolpaths? I guess I was expecting to be able to draw a cube with a given height, as opposed to just a rectangle.
I’m having some trouble creating the toolpaths I think I want, but even if I weren’t, it seems like creating each toolpath one at a time would get tedious fairly quickly if you had a dozen or so shapes.
Here’s a .crv file I made just to illustrate my point, say you were going to carve this, and backlight the star as a window decoration or something. The circle should be cut all the way through, the square field around the circle should be maybe 0.25 inches deep, and the start and its base should be maybe 0.5 inches deep. OK, so this isn’t going to win any design awards, but it can illustrate my point, and if there were double or triple the cutting areas, it would just be that much more difficult.
So, if I understand what I’ve been seeing in the videos, I’d have to select each combination of shapes that form the boundary of a toolpath, create the toolpath for that area, then the next and so on.
Is there a simpler way?
Thanks,
Kelly
screenshot of the crv file:
.crv file:
simple.crv (14.5 KB)