V Carve Unavailable with New X Carve bundle?

Study little bit more, buy one adapter with own memory, not shared memory, see the difference and we talk again.
You’re saying all those expensive graphic cards are waste of money. You can’t imagine how Fusion360 showing on my monitor. You must experience to believe. Besides, check this minimum requirement if you want to know a little.

http://knowledge.autodesk.com/support/fusion-360/troubleshooting/caas/sfdcarticles/sfdcarticles/System-requirements-for-Autodesk-Fusion-360.html

These are my Video combo.

http://www.frys.com/product/8044864?site=sr:SEARCH:MAIN_RSLT_PG

http://www.microcenter.com/product/453265/GeForce_GTX_950_2GB_GDDR5_SSC_ACX_20_Video_Card

It depends on the program you are using and the number of polygons the 3D preview is trying to render. Fusion 360 has much higher graphics fidelity than MeshCAM. With MeshCAM my crappy laptop was able to display my 3D models no problem at 100+ frames per second. Not the same story with Fusion360. Fusion 360 has much better graphics quality though, and a lot more tools and other things going on in the background that will consume CPU cycles and memory. Generally speaking you should always have some sort of dedicated video card if you are doing any 3D graphics work. It doesn’t have to be anything amazing, but anything that has dedicated memory is worlds better than whats integrated in your CPU, and it will save your brain from lag spikes.

For MeshCAM, you probably can get away with a high end CPU and no graphics card. I can’t tell you the world of difference there is between my mackbook air and my 5 year old desktop gaming pc when it comes to fusion 360 work though.

I’m not sure about vcarve’s performance, since I’ve never used it, but looking at screenshots i’d say its somewhere between F360 and meshcam.

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Alan, all I am saying is that the quality of the what you are seeing is not directly effected by the graphics card you are using. The speed at which the display is rendered is directly effected by the graphics card. So if you have the resolution turned as high as your monitor will allow and the number of polygons the program is displaying is set to high then a good graphics card will display the images much faster than a older or less expensive graphics card. But if you don’t mind the slow speed (lag when you move the image) then that cheaper graphics card will still display just as nice an image (it just takes it longer).

For high end video games we don’t have this same choice since the individual frames of video must be displayed at more than 40 frames per second to provide smooth animation.

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