We use cookies to personalize content, interact with our analytics companies, advertising networks and cooperatives, and demographic companies, provide social media features, and to analyze our traffic. Our social media, advertising and analytics partners may combine it with other information that you’ve provided to them or that they’ve collected from your use of their services. Learn more.
You have several factors working against you, that one need to take into account:
1 - a 3mm bit may not be 100% 3mm, it may be slightly undersized (most common)
2 - Tool deflection (a thin bit may flex from the side way forces applied during cutting
3 - System deflection, there is in every system a certain amount of “give”
Modern / industrial machines have compensation modes to account for these effects, an Xcarve or similar hobbyist machine do not and we need to “learn” our machine in order to make it produce the desired size.
I use Illustrator to draw the shapes. And export/import them as .SVG… While typing this, I come to think of the following. When I import the svg it NEVER imports on the right size. I always have the scale it all. I always type in the size and I just checked. Easel ignores the decimals I type in. Never noticed this before. this CERTAINLY should give me some error.
How could we xcarvers solve this? Measure the difference and use path offset?
The results a few hours later. A lot better, but stll 0,19 mm off.
First of all we would need to make our system as rigid as possible, with >zero backlash or anything that may provide “give”. At one point we reach the world of diminishing returns
One way to counteract this is to make a roughing pass and leave some material left (0,2-0,5mm for instance) and run the path once more with a different federate/depth to act as a finishing pass.
How precise is our requirement? How accurate is my calliper? What is close enough?
You mention you start with SVG, what is your measured size if you make the object in Easel, send code via Easel so there is no conversion taking place?